AudioEchoFilter
.dryMix
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AudioEchoFilter
AudioEchoFilter
.dryMix
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AudioEchoFilter
All Members
Variables
decayRatio
delay
dryMix
wetMix
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operator !=
operator ==
operator bool
var
dryMix :
float
Description
Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.
JavaScripts
JavaScript
C#
Boo
// Listen to only Echo (not the original audio source)
// Set the wet mix to 0 and you will disable the echo.
@script
RequireComponent
(
AudioSource
)
@script
RequireComponent
(AudioEchoFilter)
function
Start
() {
GetComponent(AudioEchoFilter).wetMix = 1.0;
GetComponent(AudioEchoFilter).dryMix = 0.0;
}
using UnityEngine;
using System.Collections;
[
RequireComponent
(typeof(
AudioSource
))]
[
RequireComponent
(typeof(AudioEchoFilter))]
public
class
example :
MonoBehaviour
{
void
Start
() {
GetComponent<AudioEchoFilter>().wetMix = 1.0F;
GetComponent<AudioEchoFilter>().dryMix = 0.0F;
}
}
import
UnityEngine
import
System.Collections
[
RequireComponent
(
AudioSource
)]
[
RequireComponent
(AudioEchoFilter)]
class
example(
MonoBehaviour
):
def
Start
():
GetComponent[of AudioEchoFilter]().wetMix = 1.0F
GetComponent[of AudioEchoFilter]().dryMix = 0.0F