AudioLowPassFilter
.cutoffFrequency
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AudioLowPassFilter
AudioLowPassFilter
.cutoffFrequency
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AudioLowPassFilter
All Members
Variables
cutoffFrequency
lowpassResonaceQ
Inherited Variables
animation
audio
camera
collider
constantForce
enabled
gameObject
guiText
guiTexture
hideFlags
hingeJoint
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name
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rigidbody
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FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
cutoffFrequency :
float
Description
Lowpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.
JavaScripts
JavaScript
C#
Boo
// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function
// Attach this to an audio source with a LowPassFilter to listen it working.
@script
RequireComponent
(
AudioSource
)
@script
RequireComponent
(AudioLowPassFilter)
function
Update
() {
GetComponent(AudioLowPassFilter).cutoffFrequency = (
Mathf.Sin
(
Time.time
)*11010 + 11000);
}
using UnityEngine;
using System.Collections;
[
RequireComponent
(typeof(
AudioSource
))]
[
RequireComponent
(typeof(AudioLowPassFilter))]
public
class
example :
MonoBehaviour
{
void
Update
() {
GetComponent<AudioLowPassFilter>().cutoffFrequency =
Mathf.Sin
(
Time.time
) * 11010 + 11000;
}
}
import
UnityEngine
import
System.Collections
[
RequireComponent
(
AudioSource
)]
[
RequireComponent
(AudioLowPassFilter)]
class
example(
MonoBehaviour
):
def
Update
():
GetComponent[of AudioLowPassFilter]().cutoffFrequency = ((
Mathf.Sin
(
Time.time
) * 11010) + 11000)