var isTrigger : bool
Description
Is the collider a trigger?
A trigger doesn't collide with rigid bodies.
Instead it sends OnTriggerEnter, OnTriggerExit and OnTriggerStay message
when a rigidbody enters or exits the trigger.
collider.isTrigger = true;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
collider.isTrigger = true;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
collider.isTrigger = true