Description
The material used by the collider.
If material is shared by colliders,
it will duplicate the material and assign it to the collider.
collider.material.dynamicFriction = 0;
collider.material.staticFriction = 0;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
collider.material.dynamicFriction = 0;
collider.material.staticFriction = 0;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
collider.material.dynamicFriction = 0
collider.material.staticFriction = 0