|
Name | Description |
---|---|
ray | The starting point and direction of the ray. |
hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit). |
distance | The length of the ray |
bool - True when the ray intersects any collider, otherwise false.
Casts a Ray that ignores all Colliders except this one.
Same as above using ray.origin and ray.direction instead of origin and direction.