Component.audio Manual     Reference     Scripting  
Scripting > Runtime Classes > Component
Component.audio

var audio : AudioSource

Description

The AudioSource attached to this GameObject (null if there is none attached).

JavaScripts
audio.Play();

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
audio.Play();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
audio.Play()