Description
The Collider attached to this GameObject (null if there is none attached).
collider.material.dynamicFriction = 1;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
collider.material.dynamicFriction = 1;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
collider.material.dynamicFriction = 1