Description
The GUIText attached to this GameObject (null if there is none attached).
guiText.text =
"Hello World";
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
guiText.text =
"Hello World";
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
guiText.text = 'Hello World'