Description
The GUITexture attached to this GameObject (Read Only). (null if there is none attached)
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
guiTexture.color =
Color.blue;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
guiTexture.color =
Color.blue