Component.light Manual     Reference     Scripting  
Scripting > Runtime Classes > Component
Component.light

var light : Light

Description

The Light attached to this GameObject (null if there is none attached).

JavaScripts
light.range = 10;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
light.range = 10;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
light.range = 10