Description
The ParticleEmitter attached to this GameObject (null if there is none attached).
particleEmitter.emit = true;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
particleEmitter.emit = true;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
particleEmitter.emit = true