function GetComponent (type : Type) : Component
Description
Returns the component of Type type if the game object has one attached, null if it doesn't.
C# users can use a generic version.
var curTransform :
Transform;
curTransform = GetComponent (
Transform);
function Start () {
var someScript : ExampleScript;
someScript = GetComponent (ExampleScript);
someScript.DoSomething ();
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform curTransform;
void Start() {
ExampleScript someScript;
someScript = GetComponent<ExampleScript>();
someScript.DoSomething();
}
void Awake() {
curTransform = GetComponent<
Transform>();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public curTransform as
Transform def
Start():
someScript as ExampleScript
someScript = GetComponent[of ExampleScript]()
someScript.DoSomething()
def
Awake():
curTransform = GetComponent[of
Transform]()
function GetComponent (type : string) : Component
Description
Returns the component with name type if the game object has one attached, null if it doesn't.
It is better to use GetComponent with a Type instead of a string for performance reasons.
Sometimes you might not be able to get to the type however, for example when trying to access a C# script from Javascript.
In that case you can simply access the component by name instead of type.
Example:
var script : ScriptName;
script = GetComponent(
"ScriptName");
script.DoSomething ();
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public ScriptName script;
void Awake() {
script = GetComponent(
"ScriptName") as ScriptName;
script.DoSomething();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public script as ScriptName
def
Awake():
script = (GetComponent('ScriptName') as ScriptName)
script.DoSomething()