var relativeTorque : Vector3
Description
The torque - relative to the rigid bodies coordinate system - applied every frame.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
constantForce.relativeTorque =
Vector3.right * 2;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
constantForce.relativeTorque = (
Vector3.right * 2)