static function End () : void
Description
End drawing 3D primitives.
In OpenGL this matches glEnd; on other graphics APIs the same
functionality is emulated.
See Also: GL.Begin.
var mat :
Material;
function OnPostRender() {
if (!mat) {
Debug.LogError(
"Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Begin(
GL.TRIANGLES);
GL.Color(
Color(1,1,1,1));
GL.Vertex3(0.50,0.25,0);
GL.Vertex3(0.25,0.25,0);
GL.Vertex3(0.375,0.5,0);
GL.End();
GL.Begin(
GL.QUADS);
GL.Color(
Color(0.5,0.5,0.5,1));
GL.Vertex3(0.5,0.5,0);
GL.Vertex3(0.5,0.75,0);
GL.Vertex3(0.75,0.75,0);
GL.Vertex3(0.75,0.5,0);
GL.End();
GL.Begin(
GL.LINES);
GL.Color(
Color(0,0,0,1));
GL.Vertex3(0,0,0);
GL.Vertex3(0.75,0.75,0);
GL.End();
GL.PopMatrix();
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Material mat;
void OnPostRender() {
if (!mat) {
Debug.LogError(
"Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Begin(
GL.TRIANGLES);
GL.Color(
new Color(1, 1, 1, 1));
GL.Vertex3(0.5F, 0.25F, 0);
GL.Vertex3(0.25F, 0.25F, 0);
GL.Vertex3(0.375F, 0.5F, 0);
GL.End();
GL.Begin(
GL.QUADS);
GL.Color(
new Color(0.5F, 0.5F, 0.5F, 1));
GL.Vertex3(0.5F, 0.5F, 0);
GL.Vertex3(0.5F, 0.75F, 0);
GL.Vertex3(0.75F, 0.75F, 0);
GL.Vertex3(0.75F, 0.5F, 0);
GL.End();
GL.Begin(
GL.LINES);
GL.Color(
new Color(0, 0, 0, 1));
GL.Vertex3(0, 0, 0);
GL.Vertex3(0.75F, 0.75F, 0);
GL.End();
GL.PopMatrix();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public mat as
Material def
OnPostRender():
if not mat:
Debug.LogError('Please Assign a material on the inspector')
return GL.PushMatrix()
mat.SetPass(0)
GL.LoadOrtho()
GL.Begin(
GL.TRIANGLES)
GL.Color(
Color(1, 1, 1, 1))
GL.Vertex3(0.5F, 0.25F, 0)
GL.Vertex3(0.25F, 0.25F, 0)
GL.Vertex3(0.375F, 0.5F, 0)
GL.End()
GL.Begin(
GL.QUADS)
GL.Color(
Color(0.5F, 0.5F, 0.5F, 1))
GL.Vertex3(0.5F, 0.5F, 0)
GL.Vertex3(0.5F, 0.75F, 0)
GL.Vertex3(0.75F, 0.75F, 0)
GL.Vertex3(0.75F, 0.5F, 0)
GL.End()
GL.Begin(
GL.LINES)
GL.Color(
Color(0, 0, 0, 1))
GL.Vertex3(0, 0, 0)
GL.Vertex3(0.75F, 0.75F, 0)
GL.End()
GL.PopMatrix()