static function MinHeight (minHeight : float) : GUILayoutOption
Description
Option passed to a control to specify a minimum height.
Minimum height for a window.
private var windowRect :
Rect =
Rect (10, 10, 100, 100);
private var scaling : boolean =
false;
function OnGUI () {
windowRect =
GUILayout.Window (0, windowRect, ScalingWindow,
"resizeable",
GUILayout.MinHeight(80),
GUILayout.MaxHeight(200));
}
function ScalingWindow (windowID :
int) {
GUILayout.Box(
"",
GUILayout.Width(20),
GUILayout.Height(20));
if (
Event.current.type ==
EventType.MouseUp) {
scaling =
false;
}
else if (
Event.current.type ==
EventType.MouseDown &&
GUILayoutUtility.GetLastRect().Contains(
Event.current.mousePosition)) {
scaling = true;
}
if (scaling) {
windowRect =
Rect (windowRect.x, windowRect.y,
windowRect.width +
Event.current.delta.x, windowRect.height +
Event.current.delta.y);
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
private Rect windowRect =
new Rect(10, 10, 100, 100);
private bool scaling =
false;
void OnGUI() {
windowRect =
GUILayout.Window(0, windowRect, ScalingWindow,
"resizeable",
GUILayout.MinHeight(80),
GUILayout.MaxHeight(200));
}
void ScalingWindow(
int windowID) {
GUILayout.Box(
"",
GUILayout.Width(20),
GUILayout.Height(20));
if (
Event.current.type ==
EventType.MouseUp)
scaling =
false;
else if (
Event.current.type ==
EventType.MouseDown &&
GUILayoutUtility.GetLastRect().Contains(
Event.current.mousePosition))
scaling = true;
if (scaling)
windowRect =
new Rect(windowRect.x, windowRect.y, windowRect.width +
Event.current.delta.x, windowRect.height +
Event.current.delta.y);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
private windowRect as
Rect =
Rect(10, 10, 100, 100)
private scaling as
bool =
false def
OnGUI():
windowRect =
GUILayout.Window(0, windowRect, ScalingWindow, 'resizeable',
GUILayout.MinHeight(80),
GUILayout.MaxHeight(200))
def ScalingWindow(windowID as
int):
GUILayout.Box('',
GUILayout.Width(20),
GUILayout.Height(20))
if Event.current.type ==
EventType.MouseUp:
scaling =
false elif (
Event.current.type ==
EventType.MouseDown) and
GUILayoutUtility.GetLastRect().Contains(
Event.current.mousePosition):
scaling = true
if scaling:
windowRect =
Rect(windowRect.x, windowRect.y, (windowRect.width +
Event.current.delta.x), (windowRect.height +
Event.current.delta.y))