var useSpring : bool
Description
Enables the joint's spring.
hingeJoint.useSpring = true;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
hingeJoint.useSpring = true;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
hingeJoint.useSpring = true