var breakTorque : float
Description
The torque that needs to be applied for this joint to break.
The torque might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints.
See Also: Joint.OnJointBreak
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
hingeJoint.breakTorque = 10;
hingeJoint.breakTorque =
Mathf.Infinity;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
hingeJoint.breakTorque = 10
hingeJoint.breakTorque =
Mathf.Infinity