JointDrive
.maximumForce
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JointDrive
JointDrive
.maximumForce
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JointDrive
All Members
Variables
maximumForce
mode
positionDamper
positionSpring
var
maximumForce :
float
Description
Amount of force applied to push the object toward the defined direction.
JavaScripts
JavaScript
C#
Boo
// Create a JointDrive, configure it and assign the JointDrive to
// the zDrive element of a configurable joint.
function
Start
() {
var
joint :
ConfigurableJoint
= gameObject.AddComponent(
ConfigurableJoint
);
joint.targetPosition =
Vector3
(0,0,-10);
var
drive : JointDrive = JointDrive();
drive.mode =
JointDriveMode.Velocity
;
drive.maximumForce =
Mathf.Infinity
;;
joint.zDrive = drive;
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Start
() {
ConfigurableJoint
joint = gameObject.AddComponent<
ConfigurableJoint
>();
joint.targetPosition =
new
Vector3
(0, 0, -10);
JointDrive drive =
new
JointDrive();
drive.mode =
JointDriveMode.Velocity
;
drive.maximumForce =
Mathf.Infinity
;
joint.zDrive = drive;
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Start
():
joint as
ConfigurableJoint
= gameObject.AddComponent[of
ConfigurableJoint
]()
joint.targetPosition =
Vector3
(0, 0, -10)
drive as JointDrive = JointDrive()
drive.mode =
JointDriveMode.Velocity
drive.maximumForce =
Mathf.Infinity
joint.zDrive = drive