var maxBounce : float
Description
The bounciness of the joint when hitting the upper limit of the joint.
hingeJoint.limits.maxBounce = 1;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
hingeJoint.limits.maxBounce = 1;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
hingeJoint.limits.maxBounce = 1