var targetVelocity : float
Description
The motor will apply a force up to force to achieve targetVelocity.
hingeJoint.motor.targetVelocity = 10;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
hingeJoint.motor.targetVelocity = 10;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
hingeJoint.motor.targetVelocity = 10