var targetPosition : float
Description
The target position the joint attempts to reach.
In the case of a HingeJoint the target position is the target angle in degrees.
hingeJoint.spring.targetPosition = 70;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
hingeJoint.spring.targetPosition = 70;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
hingeJoint.spring.targetPosition = 70