function SetColumn (i : int, v : Vector4) : void
Description
Sets a column of the matrix.
You use this to build transformation matrices using right, up and forward vectors:
var matrix = Matrix4x4();
function Start () {
matrix.SetColumn (0, transform.right);
matrix.SetColumn (1, transform.up);
matrix.SetColumn (2, transform.forward);
var p = transform.position;
matrix.SetColumn (3,
Vector4 (p.x, p.y, p.z, 1));
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Matrix4x4 matrix =
new Matrix4x4();
void Start() {
matrix.SetColumn(0, transform.right);
matrix.SetColumn(1, transform.up);
matrix.SetColumn(2, transform.forward);
Vector3 p = transform.position;
matrix.SetColumn(3,
new Vector4(p.x, p.y, p.z, 1));
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public matrix as Matrix4x4 = Matrix4x4()
def
Start():
matrix.SetColumn(0, transform.right)
matrix.SetColumn(1, transform.up)
matrix.SetColumn(2, transform.forward)
p as
Vector3 = transform.position
matrix.SetColumn(3,
Vector4(p.x, p.y, p.z, 1))
The i-th column is set from v. i must be from 0 to 3 inclusive.
See Also: GetColumn.