var sharedMesh : Mesh
Description
Returns the shared mesh of the mesh filter.
It is recommended to use this function only for reading mesh data
and not for writing, since you might modify imported assets and all objects
that use this mesh will be affected.
Also, be aware that is not possible to undo the changes done to this mesh.
var scaleFactor :
float = 2;
function Start () {
var mesh :
Mesh = GetComponent(MeshFilter).sharedMesh;
var vertices :
Vector3[] = mesh.vertices;
for (
var p :
int = 0; p < vertices.Length; p++) {
vertices[p] *= scaleFactor;
}
mesh.vertices = vertices;
mesh.RecalculateNormals();
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float scaleFactor = 2;
void Start() {
Mesh mesh = GetComponent<MeshFilter>().sharedMesh;
Vector3[] vertices = mesh.vertices;
int p = 0;
while (p < vertices.Length) {
vertices[p] *= scaleFactor;
p++;
}
mesh.vertices = vertices;
mesh.RecalculateNormals();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public scaleFactor as single = 2
def
Start():
mesh as
Mesh = GetComponent[of MeshFilter]().sharedMesh
vertices as (
Vector3) = mesh.vertices
p as
int = 0
while p < vertices.Length:
vertices[p] *= scaleFactor
p++
mesh.vertices = vertices
mesh.RecalculateNormals()