function Stop () : void
Description
Stops playing the movie, and rewinds it to the beginning
var movTexture : MovieTexture;
function Start () {
renderer.material.mainTexture = movTexture;
movTexture.Play();
}
function Update() {
if(
Input.GetKeyDown(
KeyCode.Space))
movTexture.Stop();
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public MovieTexture movTexture;
void Start() {
renderer.material.mainTexture = movTexture;
movTexture.Play();
}
void Update() {
if (
Input.GetKeyDown(
KeyCode.Space))
movTexture.Stop();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public movTexture as MovieTexture
def
Start():
renderer.material.mainTexture = movTexture
movTexture.Play()
def
Update():
if Input.GetKeyDown(
KeyCode.Space):
movTexture.Stop()