MovieTexture.Stop Manual     Reference     Scripting  
Scripting > Runtime Classes > MovieTexture
MovieTexture.Stop

function Stop () : void

Description

Stops playing the movie, and rewinds it to the beginning

JavaScripts
// Assigns a movie texture to the current transform, plays it
// and when the user presses the *space* key, stops the video.

var movTexture : MovieTexture;

function Start () {
renderer.material.mainTexture = movTexture;
movTexture.Play();
}

function Update() {
if(Input.GetKeyDown(KeyCode.Space))
movTexture.Stop();
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public MovieTexture movTexture;
void Start() {
renderer.material.mainTexture = movTexture;
movTexture.Play();
}
void Update() {
if (Input.GetKeyDown(KeyCode.Space))
movTexture.Stop();

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public movTexture as MovieTexture

def Start():
renderer.material.mainTexture = movTexture
movTexture.Play()

def Update():
if Input.GetKeyDown(KeyCode.Space):
movTexture.Stop()