var name : string
Description
The name of the object.
Components share the same name with the game object and all attached components.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
name =
"Hello";
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
name = 'Hello'