Object
.operator bool
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Object
.operator bool
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Instantiate.<T>
operator !=
operator ==
operator bool
static
implicit
function
bool
(exists : Object) :
bool
Description
Does the object exist?
JavaScripts
JavaScript
C#
Boo
// check if there is a rigidbody attached to this transform
if
(rigidbody)
Debug.Log
(
"
Rigidbody
attached to this transform"
);
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Awake
() {
if
(rigidbody)
Debug.Log
(
"
Rigidbody
attached to this transform"
);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Awake
():
if
rigidbody:
Debug.Log
('
Rigidbody
attached to this transform')
is the same as
JavaScripts
JavaScript
C#
Boo
// another way to check if a rigidbody is attached to this transform
if
(rigidbody != null)
Debug.Log
(
"
Rigidbody
attached to this transform"
);
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Awake
() {
if
(rigidbody != null)
Debug.Log
(
"
Rigidbody
attached to this transform"
);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Awake
():
if
rigidbody != null:
Debug.Log
('
Rigidbody
attached to this transform')