static function Destroy (obj : Object, t : float = 0.0F) : void
Description
Removes a gameobject, component or asset.
The object obj will be destroyed now or if a time is specified t seconds from now.
If obj is a Component it will remove the component from the GameObject and destroy it.
If obj is a GameObject it will destroy the GameObject, all its components and all transform children of the GameObject.
Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering.
Destroy (gameObject);
Destroy (this);
Destroy (rigidbody);
Destroy (gameObject, 5);
function Update () {
if (
Input.GetButton (
"Fire1") && GetComponent (FooScript))
Destroy (GetComponent (FooScript));
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Update() {
if (
Input.GetButton(
"Fire1") && GetComponent<FooScript>())
Destroy(GetComponent<FooScript>());
}
void Awake() {
Destroy(gameObject);
Destroy();
Destroy(rigidbody);
Destroy(gameObject, 5);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Update():
if Input.GetButton('Fire1') and GetComponent[of FooScript]():
Destroy(GetComponent[of FooScript]())
def
Awake():
Destroy(gameObject)
Destroy(self)
Destroy(rigidbody)
Destroy(gameObject, 5)