OcclusionArea.center Manual     Reference     Scripting  
Scripting > Runtime Classes > OcclusionArea
OcclusionArea.center

var center : Vector3

Description

Center of the occlusion area relative to the transform

JavaScripts
// Sets the center of the occlusion area to the center of the transform

@script RequireComponent(OcclusionArea)

transform.GetComponent(OcclusionArea).center = Vector3.zero;

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(OcclusionArea))]
public class example : MonoBehaviour {
void Awake() {
transform.GetComponent<OcclusionArea>().center = Vector3.zero;
}
}

import UnityEngine
import System.Collections

[RequireComponent(OcclusionArea)]
class example(MonoBehaviour):

def Awake():
transform.GetComponent[of OcclusionArea]().center = Vector3.zero