OcclusionArea
.center
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OcclusionArea
OcclusionArea
.center
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OcclusionArea
All Members
Variables
center
size
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Instantiate.<T>
operator !=
operator ==
operator bool
var
center :
Vector3
Description
Center of the occlusion area relative to the transform
JavaScripts
JavaScript
C#
Boo
// Sets the center of the occlusion area to the center of the transform
@script
RequireComponent
(OcclusionArea)
transform.GetComponent(OcclusionArea).center =
Vector3.zero
;
using UnityEngine;
using System.Collections;
[
RequireComponent
(typeof(OcclusionArea))]
public
class
example :
MonoBehaviour
{
void
Awake
() {
transform.GetComponent<OcclusionArea>().center =
Vector3.zero
;
}
}
import
UnityEngine
import
System.Collections
[
RequireComponent
(OcclusionArea)]
class
example(
MonoBehaviour
):
def
Awake
():
transform.GetComponent[of OcclusionArea]().center =
Vector3.zero