function Contains (point : Vector3) : bool
Description
Returns true if the x and y components of point is a point inside this rectangle.
function Update () {
var rect = Rect (0, 0, 150, 150);
if (rect.Contains(
Input.mousePosition))
print(
"Inside");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Update() {
Rect rect =
new Rect(0, 0, 150, 150);
if (rect.Contains(
Input.mousePosition))
print(
"Inside");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Update():
rect as Rect = Rect(0, 0, 150, 150)
if rect.Contains(
Input.mousePosition):
print('Inside')