var enabled : bool
Description
Makes the rendered 3D object visible if enabled.
renderer.enabled =
false;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
renderer.enabled =
false;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
renderer.enabled =
false
another example:
renderer.enabled = true;
function Update () {
var seconds :
int =
Time.time;
var oddeven = (seconds % 2) == 0;
renderer.enabled = oddeven;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Update() {
int seconds =
Time.time;
bool oddeven = seconds % 2 == 0;
renderer.enabled = oddeven;
}
void Awake() {
renderer.enabled = true;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Update():
seconds as
int =
Time.time oddeven as
bool = ((seconds % 2) == 0)
renderer.enabled = oddeven
def
Awake():
renderer.enabled = true