Renderer
.isPartOfStaticBatch
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Renderer
.isPartOfStaticBatch
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Renderer
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Variables
bounds
castShadows
enabled
isPartOfStaticBatch
isVisible
lightmapIndex
lightmapTilingOffset
localToWorldMatrix
material
materials
receiveShadows
sharedMaterial
sharedMaterials
worldToLocalMatrix
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OnBecameInvisible
OnBecameVisible
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animation
audio
camera
collider
constantForce
gameObject
guiText
guiTexture
hideFlags
hingeJoint
light
name
networkView
particleEmitter
renderer
rigidbody
tag
transform
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BroadcastMessage
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
isPartOfStaticBatch :
bool
Description
Has this renderer been statically batched with any other renderers?