SkinnedMeshRenderer
.bones
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SkinnedMeshRenderer
SkinnedMeshRenderer
.bones
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Index
SkinnedMeshRenderer
All Members
Variables
bones
quality
sharedMesh
updateWhenOffscreen
Inherited Variables
animation
audio
bounds
camera
castShadows
collider
constantForce
enabled
gameObject
guiText
guiTexture
hideFlags
hingeJoint
isPartOfStaticBatch
isVisible
light
lightmapIndex
lightmapTilingOffset
localToWorldMatrix
material
materials
name
networkView
particleEmitter
receiveShadows
renderer
rigidbody
sharedMaterial
sharedMaterials
tag
transform
worldToLocalMatrix
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
bones :
Transform
[]
Description
The bones used to skin the mesh.
See the code example for
Mesh.bindposes
for further details.