function GetAudioClip (threeD : bool) : AudioClip
Description
Returns a AudioClip generated from the downloaded data (Read Only).
The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV format.
Even if the audio is not yet completely downloaded, this returns immediately,
allowing you to start playing the partial music as it downloads.
var url :
String;
function Start () {
var www =
new WWW(url);
audio.clip = www.audioClip;
}
function Update () {
if(!audio.isPlaying && audio.clip.isReadyToPlay)
audio.Play();
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public string url;
void Start() {
WWW www =
new WWW(url);
audio.clip = www.audioClip;
}
void Update() {
if (!audio.isPlaying && audio.clip.isReadyToPlay)
audio.Play();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public url as
string def
Start():
www as WWW = WWW(url)
audio.clip = www.audioClip
def
Update():
if (not audio.isPlaying) and audio.clip.isReadyToPlay:
audio.Play()
Returns a
AudioClip generated from the downloaded data
(Read Only).
The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV format.
Use the parameter (threeD) to specify whether the clip should be a 2D or 3D clip
the .audioClip property defaults to 3D.
Even if the audio is not yet completely downloaded, this returns immediately,
allowing you to start playing the partial music as it downloads.