var data : byte[]
Description
(Read Only) The raw data to pass as the POST request body when sending the form.
Usually, you just pass the WWWForm object directly to the WWW constructor, but you will
need this variable if you want to change the request headers sent to the web server.
See Also: headers variable.
var form =
new WWWForm();
form.AddField(
"name",
"value" );
var headers = form.headers;
var rawData = form.data;
var url =
"www.myurl.com";
headers[
"Authorization"]=
"Basic " + System.Convert.ToBase64String(
System.Text.Encoding.ASCII.GetBytes(
"username:password"));
var www =
new WWW(url, rawData, headers);
yield www;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public WWWForm form =
new WWWForm();
public System.Collections.
Hashtable headers = form.headers;
public byte[] rawData = form.data;
public string url =
"www.myurl.com";
public WWW www =
new WWW(url, rawData, headers);
IEnumerator
Awake() {
form.AddField(
"name",
"value");
headers[
"Authorization"] =
"Basic " + System.Convert.ToBase64String(System.Text.Encoding.ASCII.GetBytes(
"username:password"));
yield return www;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public form as WWWForm = WWWForm()
public headers as System.Collections.
Hashtable = form.headers
public rawData as (byte) = form.data
public url as
string = 'www.myurl.com'
public www as
WWW =
WWW(url, rawData, headers)
def
Awake() as IEnumerator:
form.AddField('name', 'value')
headers['Authorization'] = ('Basic ' + System.Convert.ToBase64String(System.Text.Encoding.ASCII.GetBytes('username:password')))
yield www