Overview: Common Operations Manual     Reference     Scripting  
Scripting
Overview: Common Operations

Most game object manipulations are done either through the game object's Transform and/or Rigidbody. These are accessible inside behaviour scripts through the member variables transform and rigidbody respectively. So if you wanted to rotate an object 5 degrees around its Y axis every frame you could write the following:

JavaScripts
function Update() {
transform.Rotate(0, 5, 0);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
transform.Rotate(0, 5, 0);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
transform.Rotate(0, 5, 0)

If you want to move an object forward you would write this:

JavaScripts
function Update() {
transform.Translate(0, 0, 2);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
transform.Translate(0, 0, 2);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
transform.Translate(0, 0, 2)