Windows Store Apps: Deployment
Getting Started
Currently if you want to build a Windows Store Apps player, you have to do it on Windows 8 or Windows 8.1 (Windows 8.1 is needed if you’re targeting SDK 8.1).
Unity supports three Windows Store Apps targets: X86, X64 and ARM.
The player log is located under <user>\AppData\Local\Packages\<productname>\TempState.
Things that are not yet supported:
- Legacy Network classes (please use current Unity Networking), WWW is supported though
- GameObject.SendMessage (partially works, but function which accepts the message must match the message sent, because the argument conversion doesn’t work)
- You can’t access C# classes from JS scripts unless you check .NET Core Partially in Compilation Overrides in PlayerSettings
Requirements when targeting Windows SDK 8.1/Windows Phone SDK 8.1/Universal SDK 8.1:
Requirements when targeting Windows SDK 10.0:
- Windows 10.0
- Visual Studio 2015 (RTM or later)
- Windows 10 Universal SDK
Before you can proceed you need to acquire Windows 8 developer license, this can be done in two following ways:
Helpful links
Windows Store Apps: Deployment