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public function
CrossFade(
animation:
string,
fadeLength: float = 0.3F,
mode:
PlayMode = PlayMode.StopSameLayer):
void;
public void
CrossFade(string
animation,
float
fadeLength = 0.3F,
PlayMode mode = PlayMode.StopSameLayer);
public function
CrossFade(
animation:
string,
fadeLength: float = 0.3F,
mode:
PlayMode = PlayMode.StopSameLayer):
void;
public void
CrossFade(string
animation,
float
fadeLength = 0.3F,
PlayMode mode = PlayMode.StopSameLayer);
public function
CrossFade(
animation:
string,
fadeLength: float = 0.3F,
mode:
PlayMode = PlayMode.StopSameLayer):
void;
public void
CrossFade(string
animation,
float
fadeLength = 0.3F,
PlayMode mode = PlayMode.StopSameLayer);
Description
Fades the animation with name animation
in over a period of time
seconds and fades other animations out.
If mode is PlayMode.StopSameLayer, animations in the same layer as animation
will be faded out while animation
is faded in.
if mode is PlayMode.StopAll, all animations will be faded out while animation
is faded in.
If the animation is not set to be looping it will be stopped and rewound after playing.
var anim: Animation;
function Start() {
anim = GetComponent.<Animation>();
}
// Make the character fade between an idle and a run animation
// when the player starts to move.
function Update () {
if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1)
anim.CrossFade("Run");
else
anim.CrossFade("Idle");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Animation anim;
void Start() {
anim = GetComponent<Animation>();
}
void Update() {
if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1F)
anim.CrossFade("Run");
else
anim.CrossFade("Idle");
}
}