LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationUtility.GetAnimatableBindings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetAnimatableBindings(targetObject: GameObject, root: GameObject): EditorCurveBinding[];
public static EditorCurveBinding[] GetAnimatableBindings(GameObject targetObject, GameObject root);

Parameters

Description

Returns all the animatable bindings that a specific game object has.

Answers the question: "What can be animated?".

The root GameObject does not need to be an actual root, but it must be higher in the hierarchy than the target. The target and root may also be the same GameObject.