LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorStateMachine.AddStateMachine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function AddStateMachine(name: string): Animations.AnimatorStateMachine;
public Animations.AnimatorStateMachine AddStateMachine(string name);
public function AddStateMachine(name: string, position: Vector3): Animations.AnimatorStateMachine;
public Animations.AnimatorStateMachine AddStateMachine(string name, Vector3 position);

Parameters

name The name of the new state machine.
position The position of the state machine node.

Returns

AnimatorStateMachine The newly created AnimatorStateMachine state machine.

Description

Utility function to add a state machine to the state machine.

The state machine asset that is created is added as a sub asset of the state machine.
An example showing usage of this API can be found at the AnimatorController page.


public function AddStateMachine(stateMachine: Animations.AnimatorStateMachine, position: Vector3): void;
public void AddStateMachine(Animations.AnimatorStateMachine stateMachine, Vector3 position);

Parameters

stateMachine The state machine to add.
position The position of the state machine node.

Description

Utility function to add a state machine to the state machine.

This function pushes an Undo operation.