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AssetPreview

class in UnityEditor

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Description

Utility for fetching asset previews by instance ID of assets, See AssetPreview.GetAssetPreview. Since previews are loaded asynchronously methods are provided for requesting if all previews have been fully loaded, see AssetPreview.IsLoadingAssetPreviews. Loaded previews are stored in a cache, the size of the cache can be controlled by calling [AssetPreview.SetPreviewTextureCacheSize].

Static Functions

GetAssetPreviewReturns a preview texture for an asset.
GetMiniThumbnailReturns the thumbnail for an object (like the ones you see in the project view).
GetMiniTypeThumbnailReturns the thumbnail for the type.
IsLoadingAssetPreviewLoading previews is asynchronous so it is useful to know if a specific asset preview is in the process of being loaded so client code e.g can repaint while waiting for the loading to finish.
IsLoadingAssetPreviewsLoading previews is asynchronous so it is useful to know if any requested previews are in the process of being loaded so client code e.g can repaint while waiting.
SetPreviewTextureCacheSizeSet the asset preview cache to a size that can hold all visible previews on the screen at once.