LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuildAssetBundleOptions.ChunkBasedCompression

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use chunk-based LZ4 compression when creating the AssetBundle.

This allows realtime decompression when reading data from the AssetBundle. AssetBundles created with this option are stored in compressed form after download (both in disk cache or memory).