Transforms position
from viewport space into world space.
Viewport space is normalized and relative to the camera. The bottom-left of the camera is
(0,0); the top-right is (1,1). The z position is in world units from the camera.
Note that it transforms a x-y screen position, into a x-y-z position in 3D space.
You provide the function with a vector where the x-y components of the vector are the screen coordinates and the z component is the distance of the resulting plane from the camera.
#pragma strict // Draw a yellow sphere at top-right corner of the near plane // for the selected camera in the scene view. function OnDrawGizmosSelected() { var camera: Camera = GetComponent.<Camera>(); var p: Vector3 = camera.ViewportToWorldPoint(new Vector3(1, 1, camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere(p, 0.1F); }
// Draw a yellow sphere at top-right corner of the near plane // for the selected camera in the scene view. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Camera camera = GetComponent<Camera>(); Vector3 p = camera.ViewportToWorldPoint(new Vector3(1, 1, camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere(p, 0.1F); } }