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Collider.OnTriggerExit(Collider)

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Description

OnTriggerExit is called when the Collider other has stopped touching the trigger.

This message is sent to the trigger and the collider that touches the trigger. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

#pragma strict
function OnTriggerExit(other: Collider) {
	// Destroy everything that leaves the trigger
	Destroy(other.gameObject);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { // Destroy everything that leaves the trigger Destroy(other.gameObject); } }