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Component.GetComponentInChildren

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public function GetComponentInChildren(t: Type): Component;
public Component GetComponentInChildren(Type t);

Parameters

t The type of Component to retrieve.

Returns

Component A component of the matching type, if found.

Description

Returns the component of Type type in the GameObject or any of its children using depth first search.

A component is returned only if it is found on an active GameObject.

// Disable the spring of the first HingeJoint component
// found on any child object.

var hinge : HingeJoint; hinge = GetComponentInChildren(HingeJoint); hinge.useSpring = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint hinge; void Example() { hinge = GetComponentInChildren<HingeJoint>(); hinge.useSpring = false; } }

public function GetComponentInChildren(includeInactive: bool = false): T;
public T GetComponentInChildren(bool includeInactive = false);

Parameters

Returns

T A component of the matching type, if found.

Description

Generic version. See the Generic Functions page for more details.