t | The type of Component to retrieve. |
includeInactive | Should Components on inactive GameObjects be included in the found set? |
Returns all components of Type type
in the GameObject or any of its children.
#pragma strict public var hingeJoints: Component[]; function Start() { hingeJoints = GetComponentsInChildren.<HingeJoint>(); for (var joint: HingeJoint in hingeJoints) { joint.useSpring = false; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Component[] hingeJoints; void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
includeInactive | Should inactive GameObjects be included in the found set? |
T[] A list of all found components matching the specified type.
Generic version. See the Generic Functions page for more details.
T[] A list of all found components matching the specified type.
Generic version. See the Generic Functions page for more details.