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Display

class in UnityEngine

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Description

Provides access to a display / screen for rendering operations.

This feature is available for iPhone.

void Start()
{
    // GUI is rendered with last camera.
    // As we want it to end up in the main screen, make sure main camera is the last one drawn.
    extCam.depth = camera.depth - 1;

camera.SetTargetBuffers(Display.main.colorBuffer, Display.main.depthBuffer); extCam.enabled = false; }

void Update() { if(Display.displays.Length > 1 && !extCam.enabled) { Display.displays[1].SetRenderingResolution(256,256); extCam.SetTargetBuffers(Display.displays[1].colorBuffer, Display.displays[1].depthBuffer); } extCam.enabled = Display.displays.Length > 1; }

Static Variables

displaysThe list of currently connected Displays. Contains at least one (main) display.
mainMain Display.

Variables

colorBufferColor RenderBuffer.
depthBufferDepth RenderBuffer.
renderingHeightRendering Height.
renderingWidthRendering Width.
systemHeightSystem Height.
systemWidthSystem Width.

Public Functions

ActivateActivate an external display. Eg. Secondary Monitors connected to the System.
SetParamsThis Windows only function can be used to set Size and Position of the Screen when Multi-Display is enabled.
SetRenderingResolutionSets Rendering resolution for the display.

Static Functions

RelativeMouseAtQuery relative mouse coordinates.