LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Obsolete
LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.

EditorGUIUtility.LookLikeControls

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function LookLikeControls(labelWidth: float = 0, fieldWidth: float = 0): void;
public static void LookLikeControls(float labelWidth = 0, float fieldWidth = 0);
public static function LookLikeControls(labelWidth: float = 0, fieldWidth: float = 0): void;
public static void LookLikeControls(float labelWidth = 0, float fieldWidth = 0);
public static function LookLikeControls(labelWidth: float = 0, fieldWidth: float = 0): void;
public static void LookLikeControls(float labelWidth = 0, float fieldWidth = 0);

Parameters

labelWidth Width to use for prefixed labels.
fieldWidth Width of text entries.

Description

Make all EditorGUI look like regular controls.

This will make the default styles used by EditorGUI look like controls (e.g. EditorGUI.Popup becomes a full popup menu).


Editor window with "LookLikeControls" look.

	// Simple editor window that shows the difference between
	// Look like controls and look like inspector 
	
	class LookLikeControlsInspector extends EditorWindow { 
		
	    var integer1 : int = 0;
	    var float1 : float = 5.5;
	
	    @MenuItem("Examples/Look Like Controls - Inspector")
	    static function Init() {
	        var window = GetWindow(LookLikeControlsInspector);
	        window.Show();
	    }
	
	    function OnGUI() {
	    	EditorGUIUtility.LookLikeInspector ();
	    		EditorGUILayout.TextField ("Text Field:", "Hello There");
	    		EditorGUILayout.IntField("Int Field:", integer1);
	    		EditorGUILayout.FloatField("Float Field:", float1);
	    	EditorGUILayout.Space();
	    	EditorGUIUtility.LookLikeControls();
	    		EditorGUILayout.TextField ("Text Field", "Hello There");
	    		EditorGUILayout.IntField("Int Field:", integer1);
	    		EditorGUILayout.FloatField("Float Field:", float1);
	    }
	}