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UnityEventTools.AddStringPersistentListener

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public static function AddStringPersistentListener(unityEvent: Events.UnityEventBase, call: UnityAction<string>, argument: string): void;
public static void AddStringPersistentListener(Events.UnityEventBase unityEvent, UnityAction<string> call, string argument);

Parameters

unityEvent Event to modify.
call Function to call.
argument Argument to use when invoking.

Description

Adds a persistent, preset call to the listener.