DownloadHandlerAssetBundle
class in
UnityEngine.Experimental.Networking
/
Inherits from: Experimental.Networking.DownloadHandler
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.
Variables
assetBundle | Returns the downloaded AssetBundle, or null. (Read Only) |
Public Functions
GetData | Not implemented. Throws NotSupportedException. |
GetText | Not implemented. Throws NotSupportedException. |
Protected Functions
GetData | Not implemented. Throws NotSupportedException. |
GetText | Not implemented. Throws NotSupportedException. |
Static Functions
GetContent | Returns the downloaded AssetBundle, or null. |
Inherited members
Variables
data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) |
isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) |
text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) |
Public Functions
CompleteContent | Callback, invoked when all data has been received from the remote server. |
Dispose | Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using. |
GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. |
ReceiveContentLength | Callback, invoked with a Content-Length header is received. |
ReceiveData | Callback, invoked as data is received from the remote server. |
Protected Functions
CompleteContent | Callback, invoked when all data has been received from the remote server. |
GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. |
ReceiveContentLength | Callback, invoked with a Content-Length header is received. |
ReceiveData | Callback, invoked as data is received from the remote server. |