The NetworkView attached to this GameObject (Read Only). (null if there is none attached).
var other : GameObject; other.networkView.RPC("MyFunction", RPCMode.All, "someValue");
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject other; void Example() { other.networkView.RPC("MyFunction", RPCMode.All, "someValue"); } }